OCTOBER
27, 2000 VOL. 26 NO. 42 | SEARCH ASIAWEEK
Assault
on Arcades
Malaysia's
ban on videogame establishments is misguided
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When Malaysian authorities recently proposed closing the country's thousands
of videogame arcades, cartoonists sharpened their satirical pencils
and went to work. Asiawide, of course, such arcades are popular meeting
points for youth. They may not be the healthiest or most productive
outlets for teenage boredom, but neither are they particularly damaging
to moral fiber. Malaysian officials, though, worry that many arcades
harbor games where players can gamble illegally on horse-racing or cards.
Students are being tempted, they fret. So police stepped up raids on
arcades, carting away machines and shutting down operators. What next,
wondered the satirists? One depicted an irate operator standing by as
police removed his machines. Grinning at the hapless merchant was a
street vendor of pirated VCDs and the owner of a cybercafE (where customers
can gamble online). "Don't laugh," yells the arcade man. "What goes
around, comes around."
Well, no one is laughing now. Denouncing arcades as "modern-day opium
dens where the young go to satisfy their addiction to videogames," Deputy
Prime Minister Abdullah Ahmad Badawi has given all operators, licensed
or unlicensed, two months to close for good. The move is not
only unwise but will likely be ineffective, as it fails to address the
roots of the problem.
Political factors helped trigger the ban. One was support from the Malaysian
Chinese Association (MCA), a partner in the ruling coalition. Since
gambling is proscribed by Islam, non-Malays have been seen as the main
betting culprits. Indeed, most arcades are owned by Chinese. MCA backing
means the ban on arcades cannot be construed as unfair targeting of
one ethnic group. And among Malays, the move bolsters the bid by Prime
Minister Mahathir Mohamad's United Malays National Organization to reclaim
the moral high ground from the opposition Parti Islam SeMalaysia. The
PM himself has long railed against gambling and many forms of youth
entertainment, believing they encourage social ills.
The number of illegal gambling machines in Malaysia is undoubtedly on
the rise. But video arcades are by no means the only places where they
can be found. Snooker centers have them, as do karaoke parlors, bars,
discos and even humble village coffeeshops. The real problem is inadequate
law enforcement. If police simply shut down illegal arcades and ensured
that legal establishments fulfilled the conditions of their licenses,
the problem would largely disappear. An all-out ban merely sends illicit
operators underground, making them even harder to police.
Such realities have not dampened the shrill anti-arcade rhetoric. According
to the MCA, police are involved in protecting the illegal arcades. The
critics have also alleged that the games parlors are drug-dealing centers
and recruiting areas for organized crime. If true, a ban only means
that these activities, as with illegal gambling machines, will quickly
find other "homes." Besides, where will the kids who now frequent arcades
go? Probably to cybercafEs, where they can play games and gamble online
to their hearts' content. The Internet offers a wide variety of gaming
choices from two-bit slot machines to fully equipped virtual
casinos where the stakes go as high as your credit card can bear. Will
Malaysia, with its digital-economy dreams, ban them too?
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